Wednesday 11 January 2012

Which mobile platform version to build to?

Now I am getting closer to launching my first game I have always been pretty comfortable in launching to Apple devices as my perception is that most people adopt the latest operating system version.  Android on the other hand is a mine field for me so I did a little bit of digging to know what to build to.

The first challenge I found was just how difficult it was to get information for the Apple devices.  In the end I had to go for a well known app, Bump, to see their distribution of mobile platforms.  Which are broken down as follows:

RankOS VersionCountPercentage
1 5.0.1 25,127 54.42
2 4.3.3 4,273 9.25
3 4.2.1 3,971 8.60
4 4.3.5 3,971 8.23
5 Unknown OS 2,267 4.91
6 5.0.0 2,189 4.74
7 4.1.0 1,297 2.81
8 4.3.2 676 1.46
9 4.3.0 596 1.29
10 4.3.1 552 1.20
11 3.1.3 278 0.60
12 4.3.4 238 0.52
13 4.2.8 149 0.32
14 4.0.0 128 0.28

Stats as of 30 December 2011

So my hunch was pretty right the newer versions are adopted.

As for the Android platform the information is a little more accessible via analysis of the Android Market here. The comparative information is:

Platform Codename API Level Distribution
Android 1.5Cupcake 30.6%
Android 1.6Donut 41.1%
Android 2.1Eclair 78.5%
Android 2.2Froyo 830.4%
Android 2.3 -

Android 2.3.2
Gingerbread 90.6%
Android 2.3.3 -

Android 2.3.7
1054.9%
Android 3.0 Honeycomb 110.1%
Android 3.1121.5%
Android 3.2131.7%
Android 4.0 -

Android 4.0.2
Ice Cream Sandwich140.3%
Android 4.0.3150.3%

Stats as of 3rd January 2012

So between Froyo and Gingerbread this is accounting for over 85% of the market and unlike Apple devices the newer platforms are readily adopted.

So in summary if you are targeting Apple devices go for 4.2.1 and above to maximise your audience and for Android target Froyo and Gingerbread.

Hope this is of some help its certainly focused my efforts

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