For those who have followed me over the years I have certainly struggled with an idea that grabbed me. I dabbled last year with a game a month and got lucky with 1800 but at times I felt almost like that time was too long to be working on something that didn't interest me or too short to have something polished and marketable.
As such I started this week off by following Rami's article to fail fast. Focus on something that I hadn't done before, cobble together something that just about worked and then from there see if I enjoyed working on it enough to pursue at a later date and build it into something bigger.
To start off with I thought I would tackle an "Unlock Me" type game. You have probably played this sort of game where you slide blocks around in order to get a designated block to escape the gaming arena.
As always the game is written in Unity, Futile and C# and represents about 5 days of work. However for me 5 days is only about 12 hours.
What interested me over this time is that I quickly become bored with working on it and the buzz of this concept disappeared just as soon as it had arrived. This for me was a lesson to not push through with something that I couldn't get passionate about because if I couldn't then how could I expect anyone else to.
2 comments:
good day...what ide/framework did you used in this game?can you share your project source code?
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