The following functionality will provide the test:
- User presented with menu screen to start game. Game logic test
- User clicks on screen to drop a box vertically which has to land in red box to count. This provides a physics test
- The clock ticks until there are 10 boxes within the red boxes. This provides a conditional test
- Boxes that fall outside the box won't be counted. Logic test
- Any box should have its own physics to interact with its other in a manner expected in the real world. Collision detection test
- At point 10 boxes being reached, the timer is stopped and presented back to user. The user has the option to retry. Game logic test
Now I don't profess to know what I am doing, at the moment, in regards to game design but I need to start somewhere and this to mean seems a sensible approach.
It's also important to note that I will only be focusing on a 2 dimensional test at this point for brevity as I don't intend to make this my life's work. While going through the prototype I hope to ascertain a few things about each development tool:
- Ease of use
- Potential customisaton and scope
- Potential cost of development
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